Rhetological Fallacies Quiz

1. When was the latest version of this infographic published?

Version 2.00 appears to be the latest version, and was published November 2012.

2. Who wrote and designed this infographic?

David McCandless, with assistance from Tatjana Dubovina and Piero Zagama.

3. Who did the research and collected the data?

Marley Whiteside, Kathryn Ariel Ray and Peter Ayres

4. Who did the translation of this graphic?

Gilles Peyroux, Klaus-Michael Lux and Ivan Galarza

5. Where on the internet can this infographic be found?

It can be found at: http://www.informationisbeautiful.net/visualizations/rhetological-fallacies/

6. What sources did the authors use to create this visualization?

Wikipedia, FallacyFiles.org, Internet Encyclopedia of Philosophy, Skeptic Dictionary, ChangingMinds.org, LogicallyFallicious.com, e-education.net, EvolutionWiki.org, Infidels.org, Philosophical Society, Sjsu.ed, TVTropes.org, Santarosa.edu

7. How many categories of fallacy are there?

There are 6 categories: Appeal to the mind, Appeal to emotions, Faulty deduction, manipulating content, Garbled cause & effect, On the attack

8. How many different languages has this infographic been translated into?

It has been translated into 4 languages, French, German, Italian and Spanish.

9. Under what license was this infographic released?

Under the creative commons license.

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Project Proposal 2

Team Members:

Christopher Blackman (Ryken100)

Zohran Lakdawala (noctist)


An addition-based board game to be played on the XO laptops


A board game with numbers in each space, when the player moves into that space they have to move that number of spaces in that direction. They must think about the positioning of the numbers on the board to reach the goal on the board.


I will be handing making the basic engine, while Zohran will be handling the level design and the simpler stuff that will run on top oaf the engine.

Upstream Mentors:

Likely to be Fossbox

Easy Parts:

The art assets and creating a basic code to handle a board game.

Hard Parts:

The level design, because math.

Overcoming them:

Meeting a lot and talking it through, working hard and constantly thinking about it. Having no life.

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Team Proposal – YouTube-DL

Other Team Member:

Zohran Lakdawala (noctist – zsl6040@rit.edu)

Chosen Project:


Project Description:

YouTube-DL is an open source library and application for downloading videos, not only from YouTube, but from dozens of other video sites as well.

Project Link


Our roles

Both of us will be developers of the project.


We will communicate using the the youtube-dl IRC channel on FreeNode, and with the issue tracker on GitHub.

The Easy Part

Determining statistics, first commit, maybe the general history

The Hard Part

The Git By a Bus report. Figuring out the code in a language we don’t yet know.

Overcoming them

Hard work and determination!!!!!! Oh, and learning Python.

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AT&T Rochester Civic App Challenge

Last Thursday, class met in the MAGIC Center for the AT&T Rochester Civic App Challenge. A handful of developers, including one classmate, presented some pretty interesting projects. One project I found particularly interesting was one that would map out all the bus routes in the Rochester area, and crowdsource the location of individual buses from bus riders’ smartphones’ GPS coordinates.

While it would have been interesting to work on one of these, I’m already too busy working on three different projects.

Oh, and there was pizza. Good pizza.

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I made a bug fix to a project made by me, if that’s fine. Also, it’s a pretty small bug fix. The project is still new and tiny, so there’s not much room for error just yet.

It’s an XNA project, with a class called ColorManager. The ColorManager has the ability to animate a fade from the original color to another color, then back to the original color, in a certain number of frames. There was a bug where the frame counter wasn’t reset back to zero whenever a new animation was started, meaning that only the first animation worked correctly.

Here’s the link to the fix: https://github.com/RIT-Tool-Time/Cascade/commit/a7bd183f4b859815da8634ebabdace2db3e1d6c5

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Here are my answers to the questions of the quiz:
1.What are the titles of each Pillar?

Make it Interesting and Make Sure it Happens
Scratch an Itch
Minimize How Many Times You Have to Reinvent The Wheel
Solve Problems Through Parallel Work Processes Whenever Possible
Leverage the Law of Large Numbers
Document What You Do
Release Early and Release Often
Talk a Lot

2.What are the titles of each General Principle?

Open exchange
Rapid Prototyping

3.What are the similarities between Weber’s eight principles, and the five pillars?

The most notable similarity between the two is the encouragement to form a community of contributors, let as many people test in as many situations as possible, to generate more bugs, and in turn generate more solutions. Collaborate, communicate, share ideas.

4.What are the differences?

The General Principles focuses a little more on general community skills, while the Five Pillars focuses a little more on interpersonal skills. For instance, the General Principles talks about documenting what you do, and releasing builds and code frequently. On the other hand, the Five Pillars speaks more about collaboration, sharing ideas, and other ways you can interact with people in the community.

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Hi there,

So, I will probably never use this blog to post stuff about my apps again, since that was mostly for compatibility with WMPowerUser, and I’m hoping that no one actually pays attention to this blog.

Anyway, detailing what I went through to complete the First Flight assignment, I first downloaded mIRC and logged in to the class group as “ryken100.” Then I went to GitHub, created a fork of the project linked in the First Flight details, created a .yaml file with my info in the people folder, and submitted a pull request. I got a notification that I needed to remove the last empty line in the .yaml file before it could be pulled, but I didn’t notice that until it was probably too late.

Aaaand, I think that’s it. That’s all there was to it, really.

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